SDLC (System Development Life Cycle) is overall process of developing information systems through multi stage process systems from investigation of initial requirements through analysis, design, implementation and maintenance. The days are gone when one COBOL programmer used to analyze, test and implement software systems. Systems have become complex, huge team members are involved, architects, analyst, programmers, testers, users etc. To manage this number of SDLC models have been created.
Following are popular models which are listed:-
- Waterfall Model.
- Spiral Model.
- Build and Fix model.
- Rapid prototyping Model.
- Incremental Model.
This section we will go into depth of different SDLC models.
Water Fall Model
This is the oldest model. It has sequence of stages; output of one stage becomes input of other. Following are stages in Waterfall model:-
System Requirement: –
This is initial stage of the project where end user requirements are gathered and documented. System Design: – In this stage detail requirements, screen layout, business rules, process diagram, pseudo code and other documentations are prepared. This is first step in technical phase.
Depending on the design document actual code is written here.
Integration and Testing: –
All pieces are brought together and tested. Bugs are removed in this phase.
Acceptance, Installation and Deployment: –
This is final stage where software is put in production and runs actual business.
This is least glamorous phase which runs forever. Code Changes, correction, addition etc are done in this phase. Waterfall is suited for low risk in areas of User Interface and performance requirements, but high risk in budget and schedule predictability and control. Waterfall assumes that all requirements can be specified in advance. But unfortunately requirement grows and changes through various stages, so it needs feedback from one stage to other.
Spiral Model Spiral Model removes the drawback of waterfall model, by providing emphasis to go back and reiterate earlier stages a number of times as project progresses. On broader level itâ€™s a series of short waterfall cycles, each producing an early prototype representing a part of entire project. It also helps demonstrate a Proof of Concept at early software life cycle.
Build and Fix Model
This is the way free-lancers work Write some code and keep modifying it until the customer is happy. This approach can be quite dangerous and risky.
Rapid Prototyping Model
This model is also called as Rapid Application Development. The initial emphasis is on creating prototype that look and acts like the desired product. Prototype can be created by using tools which is different from those used for final product. Once the prototype is approved, its discarded and real software development is started from scratch. The problem with this model is that sometimes the prototype moves ahead to become the final live product which can be bad from design point of view. Itâ€™s a effective model but can have higher costing than other models as you require programmers during the initial phase of the software cycle.
In this model we divide products into builds, where section of product are created and tested separately. Here errors are found in requirement phase itself, user feedback is taken for each stage and code is tested after it is written.