TOP 30 3DS Max Interview Questions and Answers

List of top 30 most frequently asked 3ds max interview questions and answers pdf download free

3DS Max Interview Questions and Answers List

  1. a type of geometric model of a three-dimensional object in which the basic shape is made up of points, or vertices, connected by edges
  2. Which comprises six user-interface panels that give you access to most of the modeling features of 3ds Max, as well as some animation features, display choices, and miscellaneous utilities.
  3. Which is a type of deformable object. It provides controls for manipulating a mesh object made up of triangular faces as an object and at three sub-object levels: vertex, edge and face.
  4. _________ is a polygonal mesh; that is, unlike an editable mesh, it uses more than three-sided polygons.
  5. which Displays animation keys and frame numbers, can be “scrubbed” to quickly view the results of the animation created.
  6. which is the color that an object reflects when illuminated by “good lighting.” Also referred to as its natural color.
  7. Which is a single point in a graphic image.
  8. what is called when Two dimensional view of an object , as seen from the Top, Bottom, Front, Back, Left, or Right.
  9. which is the portion of a spline between two vertices.
  10. An objects maximum dimensions in X, Y, and Z is called_____________.
  11. which can change an object’s geometrical structure, deforming it in some way.
  12. Which is a type of helper object you can create whenever you need a local reference grid or construction plane somewhere other than the home grid.
  13. which records the beginning and end of each transformation of an object or element in the scene.
  14. A wireframe box that encloses the extents of an object is called_________.
  15. which is a setting or value that you can change.
  16. which provides quick access to tools and dialog boxes for many of the most common tasks in 3DS Max.
  17. What is the display area of the user interface that allows you to view and manipulate the modifiers on an object.
  18. Area of the User Interface where the objects are displayed is called_________.
  19. an arbitrary point in space is used as the __________.
  20. which used to describe the placement and transformation of maps.
  21. which specifies the placement, orientation, and scale of a map on the geometry.
  22. Which is used to replicate an image used as a map.
  23. which is used To output the image or scene with camera, lights, shadows, modifiers, and materials applied to it.
  24. which is a straight or curved line that connects two vertices in a mesh object or spline.
  25. images generated by the computer in between the keyframes is called________.
  26. which viewport display setting that lets you view objects in a given viewport as a wire mesh.
  27. which contains information about the scene and the active command.
  28. which is an icon-based menu available from any button that has a small black triangle
  29. a collection of vertices and connecting segments that form a line or curve is called_________.
  30. which is the standard time display format for most professional animation work.

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